9/20/2023 0 Comments Loop hero camp layout![]() ![]() Consider not dropping even-numbered villages (2nd, 4th. They make opponents tougher but increase loot quality, and yield a lot of XP (the healing is a plus). However, you may want to avoid them if you don't have good sustain traits As mentioned above, Blood Groves are key to dealing with worms, but even more they eventually spawn Blood Golems which drop fantastic items, but only if the grove is touching a cardinal tile (not diagonal) that is not a Village.Do not drop Ruins next to your campfire otherwise they will join the boss fight (!) Plan ahead by keeping a Forest and Bloody Grove card handy. Its adjacent road tiles should be empty (the road leading to it is a priority, since once you're out of the Ruins the Scorched Worms will be dead). The key to maximizing the benefit for this card is its placement: you should drop a Bloody Grove next to it directly touching the Ruins, otherwise the Scorch Worms have a 40% chance to escape and you may not get the loot. We want Ruins for the great loot, since they almost always drop high rarity items (lots of stats) and this is very good for the Necro."The Loop never ends." (Actually it does, but whatever.) Our combination of Battlefields, Ruins, Bloody Groves and Villages will guarantee these items spawn more often than with other card combos.Īll other stats (Vampirism, Counter, etc.) don't matter much, though if you can try to prioritize Evasion-more Evasion never hurts (pun intended). ![]() Rivers+Thickets should give you all the Attack Speed you need: don't go into boss fights without at least 100%, and feel free to keep spamming this card combo up to 200-300%. As a guideline, you may for example trade Skeleton Quality for Skeleton Level as long as the first doesn't drop below 50%. Keep Skeleton Level approximately equal to your Loop Level, overshooting it as much as possible while not letting the other two skeleton stats drop below their minimum: for survivability you need Skeleton Quality at 40-50% to get Skeleton Guards (the big ones) consistently and at least 4 Max Skeletons against bosses. The stat milestones we're aiming for are the following:ĭuring your first loops you'll be rotating items almost constantly to both reach and maintain the above stats. One of the best possible item combos, a.k.a., the stuff that can make or break your loop Removed Rocks and Mountains from the deck.Expanded on Blood Grove and Ruins combo.Added tips and example setup for the Final Boss.Further deck refinement, prioritizing loot quality.Added note on Battlefields and Prime Matters.Added extra common unlockable traits to trait tier list and reworked it a bit.Added note on the Antique Shelf camp item, perhaps the strongest supply in the game.Let me know if you find the guide too basic/advanced, and as always comments and discussions are more than welcome! That said, expect your results to be much more positive and consistent if you do. Please keep in mind that following all the steps in the guide won't guarantee success: there's a lot of RNG in the background, and getting a bad batch of cards, traits, and items can definitely ruin your run. Though designed for 1.0, most of the strategies will work perfectly fine for 1.1. It assumes you know the basic gameplay stuff and you've unlocked the cards on the deck below-otherwise expect your run to be sub-optimal without them. This guide includes all the info you'll ever need to defeat any boss in the game and loop for a really good while if you want to farm resources. Keep in mind there might be more synergies out there now that the game has been updated with new cards. UPDATE: This guide is (currently) not being maintained, yet most-if not all-of the strategies are still valid as of 1.1. ![]()
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